Changelog
Recent balance adjustments:
- 2025-05-30: Hover card range reduced to 15× player size and collecting non-equipment items no longer hides equipment cards.
- 2025-05-29: Stat displays now round large values (DPS, XP/h, gold/h, damage text).
- 2025-05-28: Drops may upgrade one rarity tier with a 1% chance per step.
- Fireball burn effect no longer stacks.
- Life Drain tweaks: base damage lowered from 3.6 to 2.88 (−20%), lifesteal reduced from 50% to 10%, range shortened to 12 (from 48). Damage now scales by 0.35 per level (was 0.3) and mana cost by 12% per level (was 15%).
- Enemy spawn counts reduced: level 25–39 areas spawn 1–2 enemies per chunk, level 40+ only one. Item rarity chances now Common 60%, Uncommon 25%, Magic 12%, Rare 2.5%, Epic 0.3%, Legendary 0.05%.
- Player size now grows with XP – +0.0002 size per XP (minimum +0.001) up to a maximum size of 5.0.
- Enemy alert radius increased from 25 to 40 units.
- Alerted enemies use directional checks to avoid chain reactions.
- Critical hit chance fixed at 5%.
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